Just to let you know: Your hook into AceConfigDialog's AddToBlizzOptions isn't implementing the proper returns. A second return was added to the method. Your hook was never updated, so any add-ons using that return are receiving nil for that value.
FYI: I fixed my local copy by changing line 592. It should be:
Getting an error when accessing the bank and only using Bagnon for the player bags (No bank, etc).
1x Skinner\MainFuncs.lua:222: attempt to index field 'obj' (a nil value)
Skinner\MainFuncs.lua:222: in function <Skinner\MainFuncs.lua:187>
(tail call): ?
Skinner\AddonSkins\Bagnon-8.2.27.lua:15: in function <Skinner\AddonSkins\Bagnon.lua:14>
Skinner\AddonSkins\Bagnon-8.2.27.lua:76: in function <Skinner\AddonSkins\Bagnon.lua:74>
(tail call): ?
Bagnon\common\Wildpants\api\frames.lua:81: in function `Show'
...Ons\Bagnon\common\Wildpants\features\autoDisplay.lua:90: in function `?'
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:119: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
[C]: ?
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:29: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:64: in function `SendMessage'
...Wildpants\libs\LibItemCache-2.0\LibItemCache-2.0-26.lua:58: in function <...Wildpants\libs\LibItemCache-2.0\LibItemCache-2.0.lua:58>
[C]: ?
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:29: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:64: in function `Fire'
Ace3\AceEvent-3.0\AceEvent-3.0-4.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
I do global/general updates on /master, then switch to /classic, do a merge: master > classic, make any changes I need to do on /classic, tag /classic, switch to master, tag /master and push all.
To add to your suggestion, not only should there be @classic/retail flags, the packager should also check for a classic-specific pkgmeta, eg, classic.pkgmeta, which would allow authors to have settings for the classic package that are separate from the retail package. Most notably, the inclusion/exclusion of some libraries that are only relevant to retail.
I dragged out 2 Actions out of the actionbar. My Felhunter is missing "Passive" and "Defensive". I tried to deinstal the Addon Bartender4 wich caused this problem. Furthermore i changed Interface to old by renaming cache inferface wtf as blizz recomend. Still the same, im out of ideas.
The placement of spells on action bars is stored on Blizzard's servers. You'll need to open the spell book, select the Pet tab and drag them back onto the bar.
Not sure if anyone else has had this issue but wanted to ask here as I was hoping someone would have an idea on either what Im doing wrong or just any resolution to the issue I am experiencing.
Keybindings are generally either account- or character-specific and are completely separate from add-on profiles. There may be an add-on out there that handles spec-specific keybindings, but the per-spec profiles for add-ons like Bartender4, etc, only affect the settings for that add-on. Your best best is to set up your keys how you want them (per character, if necessary) and then rearrange the bars so that the actions you want assigned to those keys are in those slots.
This may not be the correct place to ask this question and I apologize up front. I'm looking for info on the Shaman totem duration icon that appears in the middle of my screen. I want to move it where I have my other buff/debuff/cooldowns are located. When I look through the BT4 options, I don't see anything that applies to this specific icon. Thanks in advance.
BT4 only handles actions bars, not buff/debuff frames.
As an update to the issue of missing borders: I have all UI frames disabled (except status bars on tool tips), but I do NOT have the "Disable all UI Frames" box ticked. This causes some windows (crafting, etc) to not have borders. Ticking the "Disable all UI Frames" fixes it, but then DropDowns are no longer skinned, in spite of the option being ticked in the "General" tab.
First, thanks for all the updates. But let me get right to it....
1. I realize you all are looking for a front-end developer but is there any way at all to do something about the font size (eg, WoW Ace project pages)? It's absurdly small. If you need a point of reference, just look at a GitHub project page. That's a decent font size. While you're at it, put some white space below the headers. Even an H3 has the following paragraph just below it so it looks like bold text followed by a line break and more text. It's pretty hard to read.
2. Can we get a pkgmeta option for project descriptions? Having to go to settings and copy/paste what's already in a markdown file is kind of silly. :p
You could do something similar to what NexusMods does. A project's "comments" section is tied to an automatically-created project thread in the forum. Just have the first post be a copy of the project's description. Authors could then use whichever location they want to keep in touch with their users.
Seems like a pretty arbitrary decision, especially considering that underscores have always been a more prominent substitute for white space but whatever works. :p I'll just have to rename my old slugs for the sake of consistency. Now get someone on that font size! (Too damn small! :p)
So I started a new project for a skin to show off a few things I've added in Masque and the settings panel won't let me adjust the slug to use an underscore. This clearly won't cause any issues with the system as many other projects, mine included, have underscores in their slug. Can we get this fixed? I know it's a minor thing, but I'm a bit OCD about it and allowing a hyphen but not an underscore is a bit silly. Thanks! :)
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In reply to Jncl:
No big deal! Thanks for the fix!
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In reply to Jncl:
Just to let you know: Your hook into AceConfigDialog's AddToBlizzOptions isn't implementing the proper returns. A second return was added to the method. Your hook was never updated, so any add-ons using that return are receiving nil for that value.
FYI: I fixed my local copy by changing line 592. It should be:
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Getting an error when accessing the bank and only using Bagnon for the player bags (No bank, etc).
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The latest update to Bagnon seems to have broken skin support.
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https://www.wowace.com/projects/masque
I do global/general updates on /master, then switch to /classic, do a merge: master > classic, make any changes I need to do on /classic, tag /classic, switch to master, tag /master and push all.
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Meh, I'm using branches currently, via GitHub, and it's working fine. Maybe CF's repos just don't like them. :p
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To add to your suggestion, not only should there be @classic/retail flags, the packager should also check for a classic-specific pkgmeta, eg, classic.pkgmeta, which would allow authors to have settings for the classic package that are separate from the retail package. Most notably, the inclusion/exclusion of some libraries that are only relevant to retail.
0
The placement of spells on action bars is stored on Blizzard's servers. You'll need to open the spell book, select the Pet tab and drag them back onto the bar.
Keybindings are generally either account- or character-specific and are completely separate from add-on profiles. There may be an add-on out there that handles spec-specific keybindings, but the per-spec profiles for add-ons like Bartender4, etc, only affect the settings for that add-on. Your best best is to set up your keys how you want them (per character, if necessary) and then rearrange the bars so that the actions you want assigned to those keys are in those slots.
BT4 only handles actions bars, not buff/debuff frames.
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Jncl, not sure what changed in the most recent version, but some of my unskinned windows have no borders. Eg, Engineering, Cooking, Collections, etc.
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First, thanks for all the updates. But let me get right to it....
1. I realize you all are looking for a front-end developer but is there any way at all to do something about the font size (eg, WoW Ace project pages)? It's absurdly small. If you need a point of reference, just look at a GitHub project page. That's a decent font size. While you're at it, put some white space below the headers. Even an H3 has the following paragraph just below it so it looks like bold text followed by a line break and more text. It's pretty hard to read.
2. Can we get a pkgmeta option for project descriptions? Having to go to settings and copy/paste what's already in a markdown file is kind of silly. :p
Eg:
Thanks! :)
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You could do something similar to what NexusMods does. A project's "comments" section is tied to an automatically-created project thread in the forum. Just have the first post be a copy of the project's description. Authors could then use whichever location they want to keep in touch with their users.
0
Seems like a pretty arbitrary decision, especially considering that underscores have always been a more prominent substitute for white space but whatever works. :p I'll just have to rename my old slugs for the sake of consistency. Now get someone on that font size! (Too damn small! :p)
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So I started a new project for a skin to show off a few things I've added in Masque and the settings panel won't let me adjust the slug to use an underscore. This clearly won't cause any issues with the system as many other projects, mine included, have underscores in their slug. Can we get this fixed? I know it's a minor thing, but I'm a bit OCD about it and allowing a hyphen but not an underscore is a bit silly. Thanks! :)
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Ah. Thanks for the info and bug fix. /kudos