I had to completely redo my localization code in my addon to compensate for this. It was a major hassle. Now when you fix it, I will have to undo it. As for now, I cant update other addons with localizations, because I would have to re-engineer them too.
The WowAce file version ordering is a bit strange. It goes from 3.6.10 to 3.6.9-nolib to 3.6.11 to 3.6.9-nolib again
So I used 3.6.11 which works fine on Legion Beta/PTR, but it sure was confusing at first http://i.imgur.com/GZqm9PQ.png
I guess only a few people had this problem, since that 3.6.9-nolib is only an alpha and not on Curse
Yes. It is possible. Your best bet is to open a ticket on the bitbucket tracker for this project. Or join #IDLua and pester me
Even better bet would be to submit a patch - for the enhancement. But I recognize it is complicated. If you are intererested, and know Java, I can tell you what needs to be done
If you use a mercurial repository, you need to make sure that the TIP commit is always on your default branch.
I recently created a WoD branch, and it was packaging and going to the curse client. I had to make a dummy commit on the default branch so that TIP pointed to it in order to fix the situation.
You refer to the global function [FONT="Courier New"]cdTextUpdate [/FONT]but you declare it on the RIA table. You should probably just put the eventhandler back on the RIA table so you can refer to it via self or RIA since it looks like there will only ever be one RIA table anyways.
[PHP]-- OnUpdate to count down RIA.cooldown counts
function RIA:cdTextUpdate(rune)
local start, duration, runeReady = GetRuneCooldown(rune)
if (RIADB.cdtext == "1") then
local apply, time = self:cooldownUpdate(rune, start, duration, runeReady)
if (apply) then
self:ccCount(rune, time)
end
end
if (runeReady) then
cdFrame[rune]:SetScript("OnUpdate", nil)
end
end[/PHP]
0
Well, you could do what many other people do, and just write your own version of the addon. I am sure that you could improve upon it.
0
Bump
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PlayerNames - set coloring to None
CustomFilters, configure a filter like so:
You can modify the events that this filter applies to, and create others to do other things for other events, like different colors.
0.966420034149118
In reply to Myrroddin:
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The packager broke the addon, I had to make some emergency fixes in order to restore functionality.
Thanks for your support
0.96220633299285
The addon packager completely messed up the localizations, breaking the addon. I had to scramble to implement a fix. Should all be ok now.
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I had to completely redo my localization code in my addon to compensate for this. It was a major hassle. Now when you fix it, I will have to undo it. As for now, I cant update other addons with localizations, because I would have to re-engineer them too.
What happened?
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It is some kind of bug in the packager. That version seems to be stuck up top.
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0
Even better bet would be to submit a patch - for the enhancement. But I recognize it is complicated. If you are intererested, and know Java, I can tell you what needs to be done
0
I wish they would update the infrastructure (client, packager) to recognize wow beta.
0
I recently created a WoD branch, and it was packaging and going to the curse client. I had to make a dummy commit on the default branch so that TIP pointed to it in order to fix the situation.
0
Check out the screencast:
http://www.screencast.com/t/RJom4qlcBN
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0
[PHP]cdFrame[rune]:SetScript("OnUpdate", function() cdTextUpdate(rune) end)[/PHP]
You refer to the global function [FONT="Courier New"]cdTextUpdate [/FONT]but you declare it on the RIA table. You should probably just put the eventhandler back on the RIA table so you can refer to it via self or RIA since it looks like there will only ever be one RIA table anyways.
[PHP]-- OnUpdate to count down RIA.cooldown counts
function RIA:cdTextUpdate(rune)
local start, duration, runeReady = GetRuneCooldown(rune)
if (RIADB.cdtext == "1") then
local apply, time = self:cooldownUpdate(rune, start, duration, runeReady)
if (apply) then
self:ccCount(rune, time)
end
end
if (runeReady) then
cdFrame[rune]:SetScript("OnUpdate", nil)
end
end[/PHP]