CurseForge Register Sign In

Our first step of the new Authors Portal is Live! Learn more or click here to check it out!

Authors CurseForge

  • Dashboard
  • Forums
  • Paste
  • Knowledge Base
  • Reward Store
Desktop View
  • Home
  • Member List
  • tekkub's Profile
  • Send Private Message
  • View tekkub's Profile
  • tekkub
  • Registered User
  • Member for 18 years, 1 month, and 4 days
    Last active Thu, Aug, 27 2020 02:38:56
  • 1 Follower
  • 5,092 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Followers
  • Forum Posts
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 218
  • Next
  • View tekkub's Profile

    0

    Jan 7, 2015
    tekkub posted a message on Stop marking my addons as inactive/abandoned.
    For the users sakes, I think its acceptable to require the author to at least bump the toc for every major content patch (ie. again at 6.1). Doing that every 6 month shouldn't be too much to ask, and it sends a clear sign that its still working.


    You do not have 103 addons with your name on them. I abandoned expansion TOC updates many, many expansions ago. Like I said before, I'd be happy to confirm that my addons are still working before an expansion if that meant you guys didn't mass-mark them as inactive.
    Posted in: General Chat
  • View tekkub's Profile

    0

    Jan 7, 2015
    tekkub posted a message on Stop marking my addons as inactive/abandoned.
    Quote from Phanx
    Apparently the "Mature" status is intended only for libraries, but I fail to see why any such distinction should be made.


    This is what I was trying to say. The lifecycle of libraries and addons is nearly identical:

    Alpha, Beta, Release - The addon is under active development, the label indicates stability.
    Mature - The addon is no longer under active development, but will receive maintenance updates if it breaks.
    Inactive/abandoned - The addon is no longer supported by its developer. Either its functionality is no longer needed, a new addon has taken its place, or the developer has left WoW entirely and did not pass the addon to someone else to maintain.
    Posted in: General Chat
  • View tekkub's Profile

    0

    Jan 6, 2015
    tekkub posted a message on Stop marking my addons as inactive/abandoned.
    What is wrong with mature addons? The mass majority of mine are this way. Hell, I have addons that have not been touched since wow 2.0 and work just fine to this day. Those addons are most certainly not abandoned and work perfectly fine, they do not warrant touching the files every 90 days.

    Please keep the mature status around, it is very valid. I'll gladly verify that my "mature" addons still work every major patch if you guys drop this crazypants 90 day timer and leave the "mature" state in.

    I mean, hell, sometimes wow doesn't even get a patch every 90 days!
    Posted in: General Chat
  • View tekkub's Profile

    0

    Dec 10, 2014
    tekkub posted a message on Packager packing from GitHub?
    I do the two remotes thing as well.

    Does curseforge have an endpoint I could point a webhook to? If there was such a thing, I'd set my github repos up to hit that and then curseforge could just pull from the repo and package from that.
    Posted in: General Chat
  • View tekkub's Profile

    0

    Oct 13, 2014
    tekkub posted a message on TOC Interface for WoD
    Right now on beta it's 60000: https://github.com/tekkub/wow-ui-source/blob/62960f6241f5599da767d1155021859e39fc4c02/FrameXML/FrameXML.toc#L2

    The beta/ptr TOC is usually the one they use when they ship.
    Posted in: Lua Code Discussion
  • View tekkub's Profile

    0

    Jun 28, 2013
    tekkub posted a message on how to get boss level w/o targeting
    I thought bosses always had an unknown level, even when they were trivial to the player.
    Posted in: Lua Code Discussion
  • View tekkub's Profile

    0

    Apr 22, 2013
    tekkub posted a message on Crafting an Item
    > Can I craft an item by clicking a button?

    Yes.

    > Without opening the tradeskill window

    Nope, but you can open it, start the crafting, and close it: https://github.com/TekNoLogic/Panda/blob/master/ButtonFactory.lua#L60-L68
    Posted in: Lua Code Discussion
  • View tekkub's Profile

    0

    Feb 21, 2013
    tekkub posted a message on Dev tool: error logging, addon debugging (bug sack, grabber, etc)
    tekErr and tekDebug. Addons of this nature rarely need updates, they really don't break.
    Posted in: Addon Ideas
  • View tekkub's Profile

    0

    Dec 26, 2012
    tekkub posted a message on Is there a /click command for pet battles?
    Here's what I do, and it works: https://github.com/TekNoLogic/tekPopbar/blob/master/Mainbar.lua#L42-L47
    Posted in: General Chat
  • View tekkub's Profile

    0

    Nov 27, 2012
    tekkub posted a message on Interface Version
    https://github.com/tekkub/wow-ui-source/blob/ptr/FrameXML/FrameXML.toc#L2
    Posted in: Need Help?
  • View tekkub's Profile

    0

    Oct 20, 2011
    tekkub posted a message on Possible change to AddonLoader "delayed" loading
    I'm with Nevvy, it's rare for you to *need* to load properly in combat, so if you do you should be taking extra steps to ensure that works in the first place. Using both delayed and combat triggers will probably cover you, then if you log in mid-combat it loads immediately, otherwise it loads delayed.
    Posted in: Frameworks
  • View tekkub's Profile

    0

    Oct 4, 2011
    tekkub posted a message on Optimize a hash table with a size limit
    Page faults? *snicker*
    Posted in: Need Help?
  • View tekkub's Profile

    0

    Sep 19, 2011
    tekkub posted a message on Calling LoadAddOn in OnEnable breaks some ADDON_LOADED calls?
    Uhm, why are you loading addons this way in the first place. Declare proper deps in your TOC and the system will load the addons for you automatically.
    Posted in: Lua Code Discussion
  • View tekkub's Profile

    0

    Jul 25, 2011
    tekkub posted a message on Detecting Ebonsteel Belt buckle
    https://github.com/tekkub/bimbo/blob/master/Bimbo.lua#L10-19
    https://github.com/tekkub/bimbo/blob/master/Bimbo.lua#L83-94

    Basically you compare the number of sockets on that specific item against the number of sockets on the basic untouched item.
    Posted in: Lua Code Discussion
  • View tekkub's Profile

    0

    Jun 30, 2011
    tekkub posted a message on For-do loop vs ipairs loop
    In short, use pairs unless you care about reading an array-like table *in order*, then use ipairs. Use the `for i=1,#t do` loops only when performance matters (OnUpdates that aren't throttled).
    Posted in: Lua Code Discussion
  • To post a comment, please login or register a new account.
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 218
  • Next
  • Creators
    • Build an App
    • Publish a mod
    • Why Overwolf
    • App documentation
    • Mod documentation
    • Creator services
    • Apply for funding
  • Gamers
    • Discover Mods
    • Discover Apps
    • Gameplay First
    • Download Overwolf
    • Suggest a feature
  • Company
    • About us
    • Our story
    • Careers
    • Blog
    • Brand Guidelines
  • Work With Us
    • Partners
    • Advertisers
    • Influencers
    • Game Developers
  • Support & Privacy
    • Help Center
    • Supported Games
    • Terms of service
    • Privacy Policy
    • Overwolf Alphas
    • Licenses
Overwolf 2021