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    posted a message on Post cool PitBull layouts here!

    Was originally gonna wait until someone else updated the one done by cralexns, but decided I would just setup one of my own. This is a combination of the one by cralexns and also the one by Glomp.

    Requires portraits on, Surface, and shared media to get exactly the same thing.
    If there are any issues I will be keeping watch here so please comment.


    {
      name = "Gun Metal Smiths",
      pbRevision = 68199,
      bars = {
        blankSpace = {
          deficit = false,
          height = 1,
          hidden = true,
          position = 1,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          height = 7,
          hidden = false,
          position = 8,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 12,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          height = 12,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        powerBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgebottomleft"
        }
      },
      texts = {
        Cast = {
          custom = "[CastName] [CastTarget:Paren]",
          position = "castBar-left",
          style = "Standard Name",
          styleType = "cast"
        },
        CastTime = {
          custom = "[CastDelay:Round] [CastEndDuration:Round >= 0]",
          position = "castBar-right",
          style = "Standard Time",
          styleType = "cast"
        },
        Class = {
          custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren] [SmartRace]",
          position = "powerBar-left",
          style = "Standard",
          styleType = "class"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          custom = "[FractionalXP] [PercentXP:Percent:Paren] [Concatenate('R: ', PercentRestXP:Hide(0):Percent)]",
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status or FractionalHP(known=true) or PercentHP:Percent]",
          position = "healthBar-center",
          size = 1.2,
          style = "Absolute",
          styleType = "health"
        },
        Name = {
          custom = "[Name] [(AFK or DND):Angle]",
          position = "frame-edgetopleft",
          size = 1.7,
          styleType = "name"
        },
        Power = {
          custom = "[if HasMP then FractionalMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          custom = "[if IsMouseOver then ReputationName else if ReputationName then FractionalReputation ' ' PercentReputation:Percent:Paren]",
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[if HasThreat then Threat:Short]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }
    Posted in: Unit Frames
  • 0

    posted a message on [Request] Cycircled Cooldown
    I would like to request that on cycirlced with Bongos that the animation or at least the cooldown of spells be put onto the buttons. Right now I press a spell such as consecrate and I have no idea when I can press it again going by the icon.

    So either please put in the Rotating fader or a number timer.
    Posted in: Addon Ideas
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