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    posted a message on Grid + Mana Bars
    I posted this suggestion on Curse, but it may get lost in a billion people asking how to get rid of the Grid tab instead of just reading the existing comments...

    Anyway... Instead of a single "show if mine" option on auras how about both a "show if mine" and a "show if not mine" option for more control? I like to use GridStatusHots to show my own HoTs and have them in a different spot from where I want to see other people's HoTs.

    Edit: Now that the projects site is loading, I added this as an enhancement ticket.
    Posted in: Grid & Grid2
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    posted a message on Grid + Mana Bars
    Quote from Stanzilla
    Grid Mana Bars r69 and the latest Grid version still reenable bars for non-mana people even if the option to not show them is ticked. If I uncheck and check it again they go away till the next reload.

    I noticed similar behavior. In my case it was on a druid. Perhaps it's related to druid having a mana bar one moment and an energy or rage bar the next.
    Posted in: Grid & Grid2
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    posted a message on Threat-2.0 and Lifebloom
    Quote from Nevcairiel »

    Omen does actually check if you are in melee range. Threat-2.0 does not care at all, because it just computes the values, and doesn't give you any estimate when you pull aggro.

    However, there have been reports, that the final bloom does in fact not give the full healing aggro, like one would expect it to, but it doesn't give none either.

    Guess we need to figure out, how much you actually get.


    Should be fairly easy to test with a third player involved. Let's say it's a priest.

    Warrior body pulls and lets mob gnaw 3k health off him.
    Priest (out of gear) punches mob only once for probably single or double digit damage. Mob will attack priest.
    Druid casts LB on Warrior. Mob will attack druid within just a few ticks of lifebloom.
    Druid waits for LB final heal and then runs away till mob breaks off pursuit.

    If mob returns to attack warrior, the warrior got threat. If mob returns to attack priest, warrior got no threat or very very little.

    It's actually logical that Blizz would give the target very little or no threat. LB has no cooldown. If the final bloom generated normal threat, it would generate far more than the HoT portion and the druid could chain cast it (not stack it) and keep the target healed with no chance of ever pulling aggro even if the target just stood there.

    Of course it would be nice if Blizz would just SAY whether it gives threat or not and at what rate if so.
    Posted in: Libraries
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    posted a message on oRA2
    Any chance we'll ever see oRA2 fork away from the ever-more-outdated CTRA?

    oRA2 is MUCH better but having to continue to support the old dinosaur hurts it.

    /rareg is supposed to check for reagents, for example, but it checks for the wrong reagents.

    oRA2 could grow in a lot of ways if it weren't tied to CTRA compatability.
    Posted in: Raid AddOns
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    posted a message on Threat-2.0 and Lifebloom
    Followup: Fixing this seems as simple as adding the SpellID for the final bloom (33778) to the ExemptGains table in the class module prototype (which is where 34299 is added to give Imp LotP zero threat)
    Posted in: Libraries
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    posted a message on Threat-2.0 and Lifebloom
    The threat reported by Threat-2.0 for the final heal of lifebloom is wrong. It's pretty easy to demonstrate this:

    Take a druid and another char (let's say a warrior) into the field. The druid should remove all gear to keep the numbers small. Let the warrior body pull a mob but do not attack. When the warrior is down about 2k health, let the druid cast one Lifebloom on the warrior. With the first tick of the HoT portion, the druid will pull aggro. When the final bloom occurs, Threat-2.0 will report a huge spike of threat for the warrior, taking him well past the aggro mark. But the mob will remain on the druid.

    In most situations the effect of this over-reporting of threat is negligible, but it is still wrong.

    Any chance this will be corrected soon?
    Posted in: Libraries
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Avion doesn't seem to be working. It shows up on FuBar. I can configure it, but nothing happens. When I click the trigger button, nothing happens. I get no errors or anything. Any suggestions?

    Edit: Nevermind. Somehow my AvionDefaultMedia disappeared.
    Posted in: General AddOns
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    posted a message on NDragIt - Move Those Frames - Official Thread
    I have just one suggestion to make this mod perfect: An option to persist frame positions for the session.

    I like that when I load the game, my UI always starts in its default location, but while fiddling around in windows I often close one just for a few seconds to get at something underneath. With NDragIt, when I reopen that frame I have to then drag it again. It's a minor nuisance but it's the only thing that keeps me using FluidFrames instead (and I want to be all Ace!)

    Either way, great work on the mod.
    Posted in: General AddOns
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    posted a message on XRaidStatus
    Is there a reason XRS doesn't let you filter out groups on an AFK status bar like it does on others?
    Posted in: Raid AddOns
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    posted a message on oRA2
    Is there any work being done on an oRA2-like mod that doesn't adhere to compatibility with the practically defunct CTRA? I'd love to see (and even help develop) oRA3 that admits CTRA is the past and looks instead to the future.
    Posted in: Raid AddOns
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    posted a message on CowTip 2.0
    Any luck getting the "Show Tooltips" feature working so they can be supressed entirely in combat? Hasn't worked for a while now. =(
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    I like to use the ReputationBar feature. I found that if you're not max level, Blizzard's UI repeatedly moves the bar back to its default location every time rep is gained. I found a way to fix this.

    Bar.lua - Line 238 - 239
    function barprototype:RefreshLayout(secure)
    	if InCombatLockdown() and not secure then return end -- to avoid a message, you never know


    SpecialBar.lua - Line 239
    	hooksecurefunc("ReputationWatchBar_Update", function() self:RefreshLayout(true) end)

    (neat coincidence with those line numbers)

    Anyway, this lets BT3 update the RepBar position even if you're still in combat (which is fine for the RepBar)
    Posted in: General AddOns
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    posted a message on LibStickyFrames-2.0
    It'd be nice to have a way to temporarily exclude a frame from the sticky "pool" if it is interfering with attempts at precise positioning.
    Posted in: Libraries
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    posted a message on FuBar - TrackerFu Lives!
    It is done.
    Posted in: FuBar AddOns
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    posted a message on PeriodicTable-3.0
    Quote from Toadkiller »

    Good stuff.

    Can I interrest you in doing a script for Gear.Trinkets as well?


    I'll be happy to.

    So were you still planning to move the usable quest items out of "Consumables"?
    Posted in: Libraries
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