Let me first start this post by yet again apologizing. Things are moving fast around here: a speed they've never moved before, in fact. We either didn't have the kind of clearance and approval we needed previously, or we flat out didn't have the staff.
First up, let's address the elephant in the room: mods.curse.com is gone. The old www.curseforge.com functionality has been moved to authors.curseforge.com and what used to be mods.curse.com is now www.curseforge.com. No actual functionality has changed or been removed. The Author portals remain untouched in regards to functionality and design.
This isn't a new decision or a quickly decided one. We have been chewing on how to do this for well over a year since before I started working at the company even. Mods ran on an outdated codebase, with an initial vision that never quite fit with this current team's vision for CurseForge. Moving away from it has been the culmination of years of planning and work.
It seems many people never even realized or understood the purpose of mods.curse.com to begin with. For anyone who didn't know, mods.curse.com was always intended to be the forward facing public portal. A place where end users could browse all files in release status (no betas or alphas) on the Curse network. From WoW addons, to Terraria worlds and beyond. It was never intended for Authors and CurseForge has always been the Author's side of the equation. To be clear, we're CurseForge first and mods.curse.com never felt like "us" or what we wanted. With it's tech burden, it just did not make sense to continue pouring time into it if it did not meet our expectations and values.
Authors that have been with us for a while know we have this thing called "the syncer". The syncer's duty was to take projects, releases, and such that met a certain criteria and copy it over to mods.curse.com for public consumption. Those same Authors that have been with us for a while knew that this was an old broken process that had more arms and legs than a conjoined octopus and barely worked (if at all) on many occasions.
The original developers for much of this content are no longer available and it took our current lead developer more time, energy drinks, head to desk contact and cursing to fix these issues time and time again when the real answer was to eliminate the complexity altogether. By importing mods into the current code base and infrastructure - we no longer need the syncer for projects to sync. They just... appear.
Now that's just one example in a pages long list. An issue tracker full of junk, fat in the system that we have decided to start cutting. Over the course of the last 2+ years, we have been moving to a more concise, clean, and clear development platform. We have more than 10 years of development to clean up and improve upon. It's a massive undertaking for a small team, and it's one that regardless of the difficulty we are all dedicated to achieving.
Much of the negative feedback we've received so far in regards to the new www.curseforge.com has been in the form of a few relatively simple to fix issues and we're incredibly thankful for those of you that have reached out with examples for us improve from. Before closing this post up, I want to address some of the most common comments so that you know that we hear you and what we're doing to fix them:
- Favorites - Don't worry! Your favorites still exist. If you navigate to your profile, they show up there. Additionally, we're pushing out an update right now that should be live shortly after this post goes up to assist with navigation.
- Ads - We hear you loud and clear. Just to set the record straight, ads are not planned to appear on any sites outside of the www public portal. We're working very close with the ad team here to make sure the content is suitable for CurseForge. If you see any you feel don't belong, screenshot and send it to us! cfmoderation[at]curse.com
- Donation links - Coming back, better than ever! Front end guy is on the job, and we'll get it out ASAP. Your donation link still appears on your CurseForge project page (on minecraft.curseforge.com, wow.curseforge.com, or whatever game you've released on) as well.
- General Bugs - Obviously we're getting a lot of these. We see the "beta" comments, and general complaints. Unfortunately, we don't have the resources for mass QA, A/B testing, etc required for v0 day 0 bug free releases of a massive entity that is CurseForge. That's why it's critical that if you find something, you let us know!
To reiterate the original point: we haven't replaced, removed, or changed anything about our Author portals aside from moving the original www page back to authors.curseforge.com. Many of you might not remember or know this, but that's where it lived originally some time ago.
Better late than never, now that we've explained ourselves we would like to give you a quick update on the future. We're far from done with this house cleaning effort. Next up for us is a massive (grand scale massive) update to our infrastructure. It's been a long while since we've made meaningful updates to hardware and the age of our systems are starting to show.
Over the next few weeks we will be working towards fork lifting services and parts of CurseForge out to new hardware in a new location that will allow us to serve pages, files, and dank modpacks faster than ever. We'll be doing what we can to minimize downtimes and issues, and even though this particular migration actually went incredibly smooth (aside from a complete lack of proper communication) we know that things can go sideways.
To alleviate that and to keep you guys up-to-date, myself and my team will be active on Twitter with these changes as they come down the pipeline. Make sure you're following myself @MrFlamegoat and especially the @CurseForge Twitter. Posts here don't always make it mainstream, but our Twitter is immediate visibility and up-to-date.
As always, if Twitter isn't your thing, let us know in the comments below how you feel, questions you may have, and any suggestions for the team. Honesty is always appreciated, but keep in mind that we are living breathing humans.
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Posted Nov 11, 2017Can you tell us where we can find the number of likes and favourites a mod has in the new interface, or what the number of monthly downloads are? I don't seem to be able to find those.
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Posted Nov 11, 2017Still getting used to the new website homepage, but in time will be able to navigate through it. There is a news post that says the old website is still available and gives an address, but when I click on that address, I receive an error that the page doesn't exist. Can this be fixed please or does the site actually not exist? Thanks for all the work.
<header class="h2 no-sub no-nav">Not found
</header>We were unable to find the page or file you were looking for
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Posted Nov 12, 2017In reply to msc6399:
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Posted Nov 11, 2017Addon category hierarchy has changed to no longer show the main category an addon is in. I used that category link quite often, but an even nicer alternative would be the list of all categories an addon is included in (like on the Project Page's sidebar under "Categories").
License type is missing.
Screenshots
Formatting
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Posted Nov 12, 2017In reply to AmiYuy:
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Posted Nov 11, 2017First, thank you for your effort to make this website better.
I have something to say, though: the widget lots of authors used in Minecraft Forum, part of Curse, to showcase our projects doesn't work anymore, since it still redirects to mods.curse.com.
Anyway, I know changes are being made and I'll be patient until we get a fix for it.
Greetings.
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Posted Nov 12, 2017In reply to Aurum_32:
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Posted Nov 10, 2017Hi, can you add a download link for each addon on the favorites page like there was before? Thank you. All the link needs to point to is putting a /download at the end
One other thing that would be cool is the ability to view more favorites per page, as its currently less than it was before (15 per page), or maybe one of those never-ending scrolling thingyamabobs
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Posted Nov 11, 2017In reply to mrexcelion:
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Posted Nov 12, 2017In reply to Seerah:
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Posted Nov 10, 2017What about WowAce? Forum and news links are broken from its homepage. (In fact, the news isn't updating there at all - I happened to come across this post when searching for what was going on.)
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Posted Nov 10, 2017In reply to Seerah:
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Posted Nov 10, 2017I don't miss the old site but I still find it strange you have two versions of the same site. You could cut the work down by just using the author site as the main site. It looks very nice and professional, gives a much better impression to users, and could be modified to fit a more public appeal if needed. The main thing though is that the author site is much easier to navigate compared to the new or old curse.com site. Rather than making a mile long post I might do a video on this later. As I want to help as much as possible as a thank you for the reward points I get for my mods. Anyways keep up the good work and I do admit it is an improvement.
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Posted Nov 10, 2017In reply to darkguardsman:
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Posted Nov 11, 2017In reply to MrFlamegoat:
I don't quite understand your argument as to why using the traditional CurseForge layout would lose you traffic. Perhaps that means the traditional CurseForge layout needs more improvement?
Even for authors it's not exactly convenient to have two completely separate systems, I'm having trouble understanding why it's supposed to be better. Messages are two different systems, I still have two profiles, two preference pages, two different notification systems.
When I direct my husband (an author) to look at our addon he always ends up in the wrong place because everything is duplicated and in different places (Messages under dropdown in one, and it's own button on the other). Last night I asked him to read a message we'd gotten. He went to wow.curseforge.com to find it but no, it was on curseforge.com.
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Posted Nov 11, 2017In reply to MrFlamegoat:
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Posted Nov 11, 2017In reply to darkguardsman:
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Posted Nov 12, 2017In reply to AmiYuy:
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Posted Nov 10, 2017I don't think anyone will miss that old mods.curse.com website. I never liked its interface either. I'm looking forward to seeing what happens with the new site. :D
The way you described the old site, I'd take it was something like this:
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Posted Nov 10, 2017Loving the changes guys! Also noticed a neat little notice when I woke up and checked my CurseForge authors (store) page. I will have to assume this will indicate processing by the accounting department relatively soon? At any rate, I love these improvements and love you guys for the opportunities you have given myself and our awesome community. You are the only CDN currently giving real incentive to Minecraft mod/pack authors to keep doing what we do.