Let me first start this post by yet again apologizing. Things are moving fast around here: a speed they've never moved before, in fact. We either didn't have the kind of clearance and approval we needed previously, or we flat out didn't have the staff.
First up, let's address the elephant in the room: mods.curse.com is gone. The old www.curseforge.com functionality has been moved to authors.curseforge.com and what used to be mods.curse.com is now www.curseforge.com. No actual functionality has changed or been removed. The Author portals remain untouched in regards to functionality and design.
This isn't a new decision or a quickly decided one. We have been chewing on how to do this for well over a year since before I started working at the company even. Mods ran on an outdated codebase, with an initial vision that never quite fit with this current team's vision for CurseForge. Moving away from it has been the culmination of years of planning and work.
It seems many people never even realized or understood the purpose of mods.curse.com to begin with. For anyone who didn't know, mods.curse.com was always intended to be the forward facing public portal. A place where end users could browse all files in release status (no betas or alphas) on the Curse network. From WoW addons, to Terraria worlds and beyond. It was never intended for Authors and CurseForge has always been the Author's side of the equation. To be clear, we're CurseForge first and mods.curse.com never felt like "us" or what we wanted. With it's tech burden, it just did not make sense to continue pouring time into it if it did not meet our expectations and values.
Authors that have been with us for a while know we have this thing called "the syncer". The syncer's duty was to take projects, releases, and such that met a certain criteria and copy it over to mods.curse.com for public consumption. Those same Authors that have been with us for a while knew that this was an old broken process that had more arms and legs than a conjoined octopus and barely worked (if at all) on many occasions.
The original developers for much of this content are no longer available and it took our current lead developer more time, energy drinks, head to desk contact and cursing to fix these issues time and time again when the real answer was to eliminate the complexity altogether. By importing mods into the current code base and infrastructure - we no longer need the syncer for projects to sync. They just... appear.
Now that's just one example in a pages long list. An issue tracker full of junk, fat in the system that we have decided to start cutting. Over the course of the last 2+ years, we have been moving to a more concise, clean, and clear development platform. We have more than 10 years of development to clean up and improve upon. It's a massive undertaking for a small team, and it's one that regardless of the difficulty we are all dedicated to achieving.
Much of the negative feedback we've received so far in regards to the new www.curseforge.com has been in the form of a few relatively simple to fix issues and we're incredibly thankful for those of you that have reached out with examples for us improve from. Before closing this post up, I want to address some of the most common comments so that you know that we hear you and what we're doing to fix them:
- Favorites - Don't worry! Your favorites still exist. If you navigate to your profile, they show up there. Additionally, we're pushing out an update right now that should be live shortly after this post goes up to assist with navigation.
- Ads - We hear you loud and clear. Just to set the record straight, ads are not planned to appear on any sites outside of the www public portal. We're working very close with the ad team here to make sure the content is suitable for CurseForge. If you see any you feel don't belong, screenshot and send it to us! cfmoderation[at]curse.com
- Donation links - Coming back, better than ever! Front end guy is on the job, and we'll get it out ASAP. Your donation link still appears on your CurseForge project page (on minecraft.curseforge.com, wow.curseforge.com, or whatever game you've released on) as well.
- General Bugs - Obviously we're getting a lot of these. We see the "beta" comments, and general complaints. Unfortunately, we don't have the resources for mass QA, A/B testing, etc required for v0 day 0 bug free releases of a massive entity that is CurseForge. That's why it's critical that if you find something, you let us know!
To reiterate the original point: we haven't replaced, removed, or changed anything about our Author portals aside from moving the original www page back to authors.curseforge.com. Many of you might not remember or know this, but that's where it lived originally some time ago.
Better late than never, now that we've explained ourselves we would like to give you a quick update on the future. We're far from done with this house cleaning effort. Next up for us is a massive (grand scale massive) update to our infrastructure. It's been a long while since we've made meaningful updates to hardware and the age of our systems are starting to show.
Over the next few weeks we will be working towards fork lifting services and parts of CurseForge out to new hardware in a new location that will allow us to serve pages, files, and dank modpacks faster than ever. We'll be doing what we can to minimize downtimes and issues, and even though this particular migration actually went incredibly smooth (aside from a complete lack of proper communication) we know that things can go sideways.
To alleviate that and to keep you guys up-to-date, myself and my team will be active on Twitter with these changes as they come down the pipeline. Make sure you're following myself @MrFlamegoat and especially the @CurseForge Twitter. Posts here don't always make it mainstream, but our Twitter is immediate visibility and up-to-date.
As always, if Twitter isn't your thing, let us know in the comments below how you feel, questions you may have, and any suggestions for the team. Honesty is always appreciated, but keep in mind that we are living breathing humans.
In reply to majikthise:
How can i play on a linux computer?
In reply to joeytk7:
Are modpacks gone???
In reply to Forge_User_34253701:
In reply to Forge_User_34253701:
I'm okay with the change, but strangely I was never notified. The biggest problem I have is that curse.com shows absolutely no connection to curseforge. No player visiting the website would even guess these mods are hosted here. No links or advertisements for the files.
Overall, I think this is great, even though this is a slight pain for users, it's for the better, long-term. Some people would argue, "if it works... don't change it" -- which could be true in a sense. But overall, on the backend I'm sure this is a slight mess at the moment, and you'll eventually have moved to the new system.
When it comes to old accounts, like mine for example, over 10 years old... what happens to it if I merge it with my Twitch account? Will the creation date still be there? Or will it be counted as a new account?
Question: Can you add a Geometry Dash Resource Pack tab? That would help everyone. :D
I hope you have a chance to check out the mobile layout on a phone. The website is super difficult to navigate. There's a lot of inconsistencies. It's also impossible to scroll down without triggering swipes (left or right) and being sent back to the top of the page.
Thank you for your hard work, :)
In reply to angelblue05:
I have wow running well in Linux, thanks to custom drivers and other tools. I would love to never have to boot windows again, so give me a linux client for my addon updating. that would make life perfect, I do not need twitch, or care about twitch in any way, shape or form, and would like to just be able to update addons in Linux, instead of booting to windows, updating, and then booting back to linux
In reply to Sveganhorde:
I only come to Curse to check my favourite addons list and grab anything that changed since my last visit. Once I finally figured out how to log back into my Curse account (no twitch) and find my favourites list it is now terrible.
The old list was much longer and easier to scroll and had a quick download button.
This is super annoying now.
Login problems
If you have old CurseForge login information LastPass autofill doesn't work on your Log In form. In any manner. Whether automatic or from their menu or from the menu on the right side of the forms.
What looks like has happened is you embed a twitch.tv frame for login so LastPass recognizes the forms and puts their icon in the form, but then when it tries to actually grab the information, it sees the website is actually CurseForge and it tries to use that site's information if it exists. The only way to fix this it seems is to add twitch.tv and CurseForge as Equivalent Domains in LastPass and delete old CurseForge logins.
Also, every time I login the Twitch frame asks me to "Authorize CurseForge to use your account". It should only ask me once and then never again.
WYSIWYG Editor problems
Cursor jumping to top after deleting line with Delete: https://imgur.com/0722d687-6366-4d76-a19d-cd60b3b0c15f
Cursor jumping to end of paragraph after deleting line with Delete: https://imgur.com/2be1fd02-abd4-43f9-af8a-fea5722c6cb5
Cursor jumping to top after deleting line with Backspace: https://imgur.com/b7ac7dd3-fd7d-4e31-a0fb-db002a51999a
Extra line vanishing after removing Underline formatting: https://imgur.com/523fd01f-0bc9-4477-8083-1a7663a8c07d
This happens a lot with quotes/replies too. It's infuriating. All of this text was originally written in Notepad++ and then copy & pasted over to this editor for formatting. I do that because I can be typing and the cursor will magically jump around. By writing in Notepad++ I only have to deal with jumping while formatting.
Edit: Hey look - I used the WYSIWYG editor's button for "Horizontal line" and the page formatting here ignores it! :|
In reply to AmiYuy:
And NO dark theme, why all this white ******, i do not like all the white, sitting in the evening with no light, and then you visit this site for instance, and you are then bombarded with #ffffff color all over, thats just a pain in the ass to say the least, and i then wanted to make a dark theme for Stylish, but you use so much crap in the .css files that its impossible.
Take a look in your Crap CSS file. I do not know how the heck you think you need so much crap in it.
The "coder" you have probably have no clue what 99% of the shit in it is good for anymore, and just to be sure, they dont dare to remove anything, so they just put more and more in it :/
Really, i bet 90% of all users HATE the white theme, i almost rather would prefer this site Yep Its out there at least they do not use all white, you do know dark website matters right ? not all WHITE...
The link from https://wow.curseforge.com/ (and https://wow.curseforge.com/members/...) to the Knownledge Base is currently a 404 (aka "We were unable to find the page or file you were looking for."), many links at https://authors.curseforge.com/knowledge-base are too.
I wonder if things are changing so fast at your site that you are a bit confused with the many subdomains or if the links on the main pages have even been tested?
As good as I think your work for authors is, especially www.* just seems a bit too unfinished...
Edit: Could we have links to the authors projects on the authors profile pages https://authors.curseforge.com/members/xyz like on https://wow.curseforge.com/members/xyz, so one can just jump to ones projects, as authors.* profiles are linked from forum posts etc. ?
I've been coming here since TBC for WoW addons and tonight, for the first time, I had to make another account, through Twitch, because I can't sign in with my normal Curse account. I never merged my accounts, because I want nothing to do with that cesspool (no offense to the Curse team) and honestly, offering both types of logins would be awesome. Maybe allow us to sign in through Battle.net. Anyway, this is pathetic. I don't mean to put anyone down either, but this really is a huge mistake. And the fact that the mainframe and backend went through many updates so quickly, and not putting the layout through a series of public tests firsthand, is bad, too (i.e. the layout having an older version and a new one). I honestly hope you find your footing again.
Best wishes.
In reply to reeeesssii: